I'm a game designer who loves to create and discover new worlds within games. Since I am an only child, I have always created and played within my own worlds. Now I get to bring those characters and environments to life through games... I also really like food, reading fantasy novels and hiking.
Check out my CV hereTitle:
Junior Game DesignerDuration:
Full Development Cycle ExperienceGenre:
Semi-Casual, Digital Board GameWhat was my role?
Title:
Junior Game DesignerDuration:
Full Half Development Cycle Experience, Middle to End.Genre:
Family Friendly Digital Board GameWhat was my role?
NANO is a cyber-style puzzle platformer, made in collaboration with another game design student as part of my final project for my degree. This project was presented at the UAL LCC Showcase, 2022.
The original inspiration is from a novel written by Brandon Sanderson, of whom I am a big fan, where the protoganist is able to push and pull on objects with her mind. I thought this would be a very cool game mechanic and so my teammate and I sat down and brainstormed this idea.
We gained a lot of level design skills while developing this game. We also carried out a large amount of game testing with a range of different types and ages of players (including my 70-year-old gamer grandpa).
HOLY BOB is a platformer focusing on Bob, a spirit who is trying to escape hell. He must use his spirit essence to climb out, while also avoiding the evil, dangerous guards of the underworld.
This project was made in collaboration with one other game designer and two artists/animators. The setting was based on the style of one of our artists and we gained inspiration from his previous work.
Made by a group of four game designers, we wanted to represent the hectic nature of a Librarian's job. In The Librarian, the player must maintain a peaceful atmosphere by "shushing" all the guests while putting all the books away.
My role was to design and program the noise level mechanic, the timer, the hitboxes and to help with the game's overall design.
Don't Do Drugs is a satirical shoot-em-up game, where the player is helping their halucinating drugged-up friend, Jerry, not be killed by all the zombies. The player must maintain Jerry's hunger, thirst and health by providing him with more drugs (which definitely makes sense).
This was a solo project where I did the design, programming and learnt how to use photoshop in order to create the art.
Submitted as part of Global Game Jam 2021, Over The Hills was a solo project created within two days during the pandemic.
I wanted to challenge myself with a solo project after just developing two games as part of teams. For this, my goal was to design a simple but effective game. I enjoyed playing around with the 2D lighting feature in Unity as well as learning to create 2D vector art in Photoshop.